Building Analysis:

buildings take acres to be built, 1 acre per building.If you have no acres, you can explore land to get it.[YOU can also attack other countries to get it]

They also take turns and money to be built.The money cost is quite stable, but the efficiency and the time taken to build them vary from one country to another.

Influences are:

-Researched technologies and

-Building already built(on this page).

The effects of the buildings are:

-Residential:

Residences bring people, and people bring money(money brought depends on the tax you have fixed).

-Entreprise zone:

This is the tertiary sector.This is the best money source of the game, but it needs people to work.

-Farms

People need to be feed.you can do this by buying bushels or by producing them(STRONGLY RECOMMENDED).Farms produce bushels.at the end of each turn you will have a report about the bushels produced/consummated.React if you see consumption is higher than production(First buy bushels then build farms.).If you produce a lot of bushels, you can sell them(But do not sell them all.).

Industrial:

Needed:People(Residential).Helps caserns to produce their weapons,tanks and jets.also gives you an additionnal tax.Can also build Missiles.

Military base:

Trains soldiers, builds tanks and jets.you need industries and residential to make them work properly.

Research labs:

Makes the researches to be done faster.Needs residences.

Construction sites:

Makes the constructions to be done faster.takes A turn to build one construction site.