Here is the list of items availlable without
cheating in Diablo multiplayer:
Hellfire
items
And there are the stats of the best uniques:
Melee weapons | Bows | Armors |
swords Wizardspike: +15% resist all +35 mana +15 to magic +25% to hit (dagger) Doombringer +250% Damage +25% to hit -25 life -5 to all attributes -20% light radius (Bastard sword) The Grizzly +200% damage +20 to strength -5 to vitality High durability Knocks target back (Two-handed sword) The grandfather +70%damage +20% to hit +5 to all attributes +20 life One handed sword (Great sword, probably the best sword in the game) Maces Dreamflange +30 to magic +50 mana +50% resist magic +20% light radius spells are increased 1 level (Mace) The Cranium Basher +20 points damage +15 to strength Indestructible +5% resist all -150 mana(glurps!) (Maul) The Celestial Star No strength requirement +20% light radius +10 points damage -8 AC (Flail) Schaeffer's hammer -100% damage Lightning hit damage:1-50 Hit points:+50 Chance to hit:+30% Resist lightning:MAX +10% light radius (War hammer) |
Bows Eaglehorn +100 % damage +50 % to hit +20 to dexterity indestructible (Long battle bow/Short war bow) Windforce +200% damage +5 to strength Knocks target back (Long war bow) Flamedart Fire arrows damage 1-6 Fire hit damage 1-6 Chance to hit +20% Resist Fire +40% (Hunter's Bow) Fleshstinger +15 to dexterity to hit: +40% +80% Damage High Durability (Long Bow) The Needler 1-3 Unusual Item Damage Fast attack Chance to hit +50% (Short Bow) |
Shields Stormshield AC:40 +4 damage from ennemies Indestructible Fast Block +10 to strength (Gothic shield/Tower shield) Holy defender AC:15 -2 damage from ennemies fast block High durability Resist fire:+20% (Large shield) Helmets Royal circlet AC:40 +10% light radius +40 mana +10 to all attributes (crown) Thinking cap AC:1->5 +2 levels to spells +30 mana +20% resist all Durability:1/1(=>Go on hidden
shrines) Armors Demonspike coat Indestructible +10 to STR Armor class 100 +50% Resist Fire -6 damage from ennemies (Full Plate Mail) Naj's Light Plate Spells are increased 1 level No strength requirement Armor Class:40->50 +5 to Magic +20 Mana +10% Resist All (Plate Mail) Sparking Mail Lightning Hit Damage:1-10 Armor Class 30 (Chain Mail) Nightscape Armor:15 -40% Light Radius +20% Resist All Fastest hit recovery +3 to Dexterity |
Staves Rod of Onan 50 Golem Charges +100% Damage +5 to All (War Staff) Mindcry Spells are increased 1 level +15% Resist all 69 Guardian Charges +15 to Magic (Quarter Staff) Naj's Puzzler 57 Teleport Charges +20% Resist All -25 Life +20 to Magic (Long Staff) The Protector Armor: 40 -5 damage from ennemies +5 to Vit 86 healing charges Attacker Takes 1->3 damage |
All other items aren't interesing.
Demonspike coat is a full plate
Gnarled root is a club/spiked club
Dreamflange is a mace
Lightforge is a mace only availlable in the spawn
How to see if an item is hacked?
When an item doesn't come from a monster you killed, just check these points:
-Indestructible items can only be - Of the ages, rings, or some uniques.These uniques are:
-Stormshield
-Eaglehorn
-Wicked Axe
-Demonspike coat
-Hammer of Jholm
-The Cranium Basher
-Dragon's Breach
-Messerchmidt's Reaver.
All other items cannot be found indestructible.However their durability can be hightened if you go on hidden shrines.
-Thinking cap is always found with 1/1 in durability.This durability can be hightened on hidden shrines but must always end in N1/N1.
-To make an item indestructible,
it must end in N5/N5: so as hidden shrines always increase of
10/10 you can reach 255.
Other items will make a 8-bit turn and will get back to 3/3 or
4/4.
-Maximum in +% item damage can be obtained with Merciless and king's.This maximum is 175%
-Maximum in +% to hit can be obtained with Strange.This maximum is 150%
-The maximum +X points to damage can only be obtained with slaughter.This maximum is 20
A weapon base damage cannot be
modified in multi player.
There are nether gloomy shrines nor weird shrines in
multiplayer.Some items have also magic restrictions.
And here is the list of the item damage and their restrictions:
Swords:
Dagger 1-4 ; Short sword 2-6 ; Sabre 1-8 ; Scimitar 3-7 ; Blade
3-8 ; Falchion 4-8 ; Long sword 2-10 ; Claymore 1-12 ; Broad
sword 4-12 ; Bastard sword 6-15 ; Two-handed sword 8-16 ; Great
sword 10-20
Restrictions:heavens, sorcery,NO HIT RECOVERY IMPROVE,vigor,NO
ARMOR IMPROVE,NO SPELL STORED
Axes:
Small axe 2-10 ; Axe 4-12 ; Large axe 6-16 ; Broad axe 8-20 ;
Battle axe 10-25 ; Great axe 12-30.
Restrictions:same as swords
Maces:
Club 1-6 ; Spiked club 3-6 ; Mace 1-8 ; Morning Star 1-10 ; War
hammer 5-9 ; Flail 2-12 ; Maul 6-20
Restrictions:same as swords
Staves:
Short staff 2-4 ; Long Staff 4-8 ; Composite staff 5-10 ; Quarter
Staff 6-12 ; War Staff 8-16.
Restrictions:Staves are always two-handed,No strength increase,No
dexterity increase,No Vitality increase, No alone % To hit
increase,No alone % Damage increase, no +N to every attributes.
Bows:
Short bow 1-4 ; Long Bow 1-6 ; Hunter's bow 2-5 ; Composite Bow
3-6 ; Short battle bow 3-7 ; Long Battle bow 1-10 ; Short war bow
4-8 ; Long war bow 1-14.
Restrictions:heavens,giants,sorcery,vigor,No +% to hit increase
at the same time as +% damage increase,NO SPELL STORED,Obsidian.
Rings restrictions:Obsidian , gold.