Aardwolf Weapon List

Levels 1->20

String Location Flags Weight Valor Level hr dr Weapon type+damtype Dam dices Average damage Modifiers
Whip Searing Blaze Crusaders, shop magic,FLAMING 4 ? 20     whip,flaming bite   17 int +1 wis +1 hr +2 dr +2
gnome mace weapon bless 4 190 19 1 _ mace/club 4d6 14 hit roll by 1, hp by 10,
Nightstick weapon auctioned 5 1254 19 _ 2 mace/club 6d4 15 damage roll by 2,
Keyboard weapon dark 7 190 19 1 2 flail 8d3 16 damage roll by 2, hit roll by 1,
blade of poison weapon hum dark magic 3 210 19 _ 3 dagger 5d4 12 damage roll by 3, skill poison by 5,
hammer copper weapon auctioned 12 170 19 _ _ mace/club 5d4 12 _
gnome mace weapon bless 4 190 19 1 _ mace/club 4d6 14 hp by 10, hit roll by 1, save vs petrification by -4, mana by -50,
claymore sword weapon magic 35 180 18 -2 5 sword 4d6 14 damage roll by 5, hit roll by -2,
sword white Chessboard, White knight auctioned 10 200 17 _ _ sword 6d3 12 _
broom weapon magic 5 180 17 _ 1 flail 5d5 15 mana by 10, damage roll by 1,
chaingun chain gun huge Doom and Gloom, Heavy weapon Guy auctioned 10 1700 17 1 _ exotic 1d14 7 hp by 5, hit roll by 1,
rapier thin weapon hum magic 4 180 17 1 _ sword 5d5 15 hit roll by 1, dexterity by 2,
butcher knife blood stained weapon auctioned 20 1000 17 _ _ exotic 7d4 17 _
ebony morning star weapon hum 6 170 17 _ 2 mace/club 1d27 14 damage roll by 2,
Cockroach pinchers weapon auctioned 7 180 16 _ 2 dagger 11d2 16 damage roll by 2,
impaler spear Beer Goblins, woman with pink aura magic burn_proof VORPAL 10 160 16 _ _ Polearm, wrath 3d7 12 _
bone sword weapon anti-good 40 160 16 _ 1 sword 5d4 12 dexterity by 1, damage roll by 1, Affects intelligence by -1,
enchanted two-handed sword weapon magic 7 160 16 2 4 sword 1d25 13 hit roll by 2, damage roll by 4,
shotgun double barrelled Doom and gloom, shotgun guy auctioned 14 1300 15 _ _ exotic,blast 1d11 6 _
enchanted pike polearm magic 7 140 15 2 1 polearm 4d5 12 hit roll by 2, damage roll by 1,
sword long weapon glow anti-evil 8 0 15 3 _ sword 4d5 12 hit roll by 3,
barbed barbarian sword weapon auctioned 12 140 15 _ _ sword 4d5 12 intelligence by -2,
white axe Chess board, white knight auctioned 10 200 15 _ _ axe,cleave 6d3 12 _
black sword Chessboard, Black knight auctioned 10 200 14 _ _ sword,slash 6d3 12 _
enchanted longsword weapon magic 7 140 13 2 1 sword 4d5 12 hit roll by 2, damage roll by 1,
Evil black dagger weapon evil 10 150 13 _ 3 dagger 2d12 13 damage roll by 3,
axe earthsmasher Beer Goblins, Dwarf of the order hum magic 6 130 13 _ 2 axe,crush 3d6 10 damage roll by 2,
Icequake sword Beer Goblins,Knight of the Order(Czeles) magic burn_proof FROST 7 150 13 _ _ sword, Mental energy 3d7 12 strength by 1,
whip skin-thrasher Beer Goblins, mage of the order magic,FROST 4 120 12 _ _ whip,thwack 3d6 10 constitution by 1,
mace disruption Graveyard hum magic 6 0 12 _ 2 mace/club 4d4 10 damage roll by 2,
broken bottle weapon dark 2 120 11 _ 2 dagger 7d2 10 dexterity by -1, damage roll by 2,
mace skullsplitter Beer Goblins,Elf of the order glow magic 5 130 11 3 _ mace/club 4d5 12 hp by 10, hit roll by 3,
spear jagged weapon auctioned 15 120 11 _ _ spear/staff 4d4 10 mana by 5,
stiletto weapon auctioned 2 120 11 4 _ dagger 4d4 10 hit roll by 4,
black pen weapon auctioned 8 80 10 _ _ dagger 3d5 9 strength by 1,
pencil weapon auctioned 2 50 10 1 _ dagger 4d3 8 skill meditation by 8, hit roll by 1,
scimitars Roads auctioned 10 500 10 _ _ sword 2d9 10 skill second attack by 7,
silver dagger weapon magic bless anti-evil 5 1000 10 3 _ dagger 1d16 8 hit roll by 3,
bec corbin weapon auctioned 3 100 10 _ _ dagger 3d5 9 dexterity by 1,
crowbar weapon glow hum anti-evil 8 0 10 2 _ mace/club 3d5 9 hit roll by 2, skill cell adjustment by 8,
axe flaming Troll slayer,Danger Pass magic, FLAMING 14 3000 10 _ _ axe,Flaming bite 5d3 10 _
dagger Laporta Beer Goblins, Mayor glow magic 3 100 9 2 _ dagger 3d5 9 intelligence by 1, hit roll by 2,
chain weapon glow 10 90 9 1 _ whip 3d5 9 hit roll by 1,
daemon claw weapon hum 20 0 9 -2 _ whip 2d7 8 hit roll by -2,
Bevgul weapon wood spike spikes weapon auctioned 8 80 8 _ 2 spear/staff 1d17 9 damage roll by 2,
black pen weapon auctioned 8 80 8 _ _ dagger 3d5 9 strength by 1,
sword long Elven Valley of the Elves auctioned 5 250 7 _ _ sword 2d5 6 _
sword weapon anti-evil 2 60 6 _ _ sword 6d1 6 _
dagger silver weapon auctioned 10 60 6 _ _ dagger 2d6 7 _
flail two two-headed weapon auctioned 7 260 5 _ 2 flail 1d6 3 damage roll by 2, armor class by 1,
graduation axe Lowlands,Drunk magic 10 100 5 _ _ axe 1d11 6 wisdom by 1, constitution by 1
pick weapon anti-good 3 50 5 _ _ mace/club 2d6 7 _
lance wooden Mercenaries, Western Roads auctioned 10 100 5 _ _ spear/staff 4d2 6 _
shovel weapon auctioned 4 0 5 _ _ spear/staff 5d2 7 _
bardiche weapon auctioned 10 40 4 3 _ spear/staff 2d5 6 hit roll by 3,
stone club weapon auctioned 16 30 3 _ _ mace/club 1d10 5 _
chessboard weapon auctioned 10 30 3 _ _ exotic 1d9 5 hp by 3,
stone club weapon auctioned 16 30 1 1 _ mace/club 1d10 5 hit roll by 1,
sword small weapon auctioned 8 200 0 _ _ sword 1d6 3 _